Against The Grain
https://gushersnblow.itch.io/against-the-grain
A semester-long game development project where I worked in a group of four. The game is about players play as a little wizard using grain-based abilities to avoid danger and stop the blight that is killing crops!
We used Unity for game development, Aseprite for sprite and animation, LDtk for level and map design, and Hacknplan for task assignment and workflow tracking.
We did not use any pre-built sprite, animation, or code resources and built everything from scratch.
I am mainly in charge of sprite and animation drawing (there is a first time for everything!), game development, testing, and level design.
Some Sprites
.gif)


In-Game Scenes


