Manage Protesting VR

This simulation is designed to train the participants, called cadets, to manage and learn how to behave in a protesting environment by taking care of interactions with crowd and trying to maintain the feedback better with Score.
CODE
Here's the code of Game Manager script
public class GameManager : MonoBehaviour
{
private AudioSource audio;
public AudioClip[] audioClips, audioClips2;
public AudioClip audioClips3;
public TMP_Text Score, Feedback;
private int score;
private string feedback;
void Start()
{
audio = GetComponent<AudioSource>();
}
void Update()
{
Get_Feedback();
IncrementText();
}
public void PlayRandomClip()
{
score++;
int randomIndex = Random.Range(0, audioClips.Length);
AudioClip randomClip = audioClips[randomIndex];
audio.clip = randomClip;
audio.Play();
}
public void PlayRandomClip2()
{
score++;
int randomIndex = Random.Range(0, audioClips2.Length);
AudioClip randomClip = audioClips2[randomIndex];
audio.clip = randomClip;
audio.Play();
}
public void Emotional_support()
{
score++;
audio.clip = audioClips3;
audio.Play();
}
void IncrementText()
{
Score.text = score.ToString();
Feedback.text = feedback.ToString();
}
void Get_Feedback()
{
if (score < 2)
{
feedback = "Effortless";
}
if (score >= 2 && score < 7)
{
feedback = "Doing Well";
}
if (score > 6 )
{
feedback = "Excellent";
}
}
}

