Derek Baert

Game Programming and Design

Rift City Rebels

Rift City Rebels is a Platform Fighter developed as the capstone project for my Game Development program. In this project I worked with 5 other developers and 12 artists. Some features I worked on are:

  • Developed a camera system by calculating player positions to position the camera and determine zoom to show up to 4 players on screen at once.
  • Developed a comprehensive system for tracking player character selections, game modes, and match statistics, displaying results post-match for all 4 players.
  • Developed a training mode that allowed players to select 5 enemy AI presets, and dynamically swap between all 7 playable characters to test out their unique moves.
  • Designed a moveset consisting of 9 distinct abilities by researching frame data and real-world references to develop a unique and cohesive moveset, including a tether ability for pulling opponents into melee range.
  • Collaborated with a 3D artist to design a playable character, creating mood boards and reference materials to create a character with a unique design.
  • Regularly wrote and submitted patch notes bi-weekly for review, explaining rationale for balance changes made in the game.

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