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@derekbaert
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Derek Baert
Feb 10
Rift City Rebels
Rift City Rebels is a Platform Fighter developed as the capstone project for my Game Development program.
In this project I worked with 5 other developers and 12 artists. Some features I worked on are:
Developed a camera system by calculating player
positions to position the camera and determine zoom to show up to 4
players on screen at once. Developed a comprehensive system for tracking player
character selections, game modes, and match statistics, displaying
results post-match for all 4 players. Developed a training mode that allowed players to
select 5 enemy AI presets, and dynamically swap between all 7 playable
characters to test out their unique moves. Designed a moveset consisting of 9 distinct abilities
by researching frame data and real-world references to develop a unique
and cohesive moveset, including a tether ability for pulling opponents
into melee range. Collaborated with a 3D artist to design a playable
character, creating mood boards and reference materials to create a
character with a unique design. Regularly wrote and submitted patch notes bi-weekly for review, explaining rationale for balance changes made in the game.
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